Why should anyone need to look for a charity break down list of fiscal activities? It should be a given. Priority 1, make a game that works without crashing, once that is established you add on the extras. Now why would they do this? Could it be It's to make money, to self fund the game expansion for the game? More importantly the new content if it turns out to be disliked by the community, it doesn't come back, it allows them to adjust the game on the community's preference. You always have something to do in the game. Take forge of empires, they started off pretty plain, you go back now and they have guild expeditions, monthly challenges, pvp tournament's, new levels and units and buildings. Still no one have to spend more than a 45$ starter package or to subscribe to anything else.įor everything wrong with EA… and there is a lot, they are timely, they never dropped a Madden game 2 or 3 years late.
Looking at pledges chart, new backers are joining every quarter by ten thousands or are free to support the project the way they want. It is a commercial company paying salaries monthly to 500 devs and offering like any company, digital and non digital products to satisfy his customer community. Even the upcoming SC modes, Prison and Theater of War, are created using features and tech developed for either SQ42 or SC.ĬIG does not beg for money. Since 2015 there is no extra features added which was not part of scope. That was said back in 2014 by Chris Roberts to community. Pledges have always been to make original scope and deliver better experience IF the level of pledges can contribute to it. Meanwhile Star Citizen MMO, which is half of the project with Squadron 42 solo, do have more unique features packed in Alpha than any released triple-A from those publishers, now in its current status with much more gameplay to be added in upcoming quarters. But what did they delivered to gamer community? copy/paste of games and they are now going to remaster some of their past triple-A.
About mercenaries they could make a full army with their own staff of devs. Taking your own equivalence, a publisher like EA do have 115 times more revenues over the past seven years than CIG. … This project has enough money to buy 2 apache helicopters, 10 m1a1 abrams tanks, and 100 million dollars to toss around for mercenaries… they could take over small countries, particularly small island nations.